2024
Video Projection Mapping Compilation
Explore the project descriptions below. To view the full-length featured animations, click the button to visit the Animation & Time-based media page and scroll to 'Projection Mapping Animations.
Portals
My first projection mapping project, "Portals," transforms the hallways of the Friday Annex building at UNCW into immersive, interactive spaces. This piece marked my initial exploration into projection mapping, combining a two-dimensional animation with a three-dimensional environment.
The animation, created in Adobe After Effects, was designed to evoke the feeling of stepping through a portal. Using a Pico projector, I practiced and experimented with the projector's placement to seamlessly blend the animation into the physical space. The end result is an engaging, interactive experience where viewers and students could walk through and become part of the artwork.
Life in Plastic
Projected at the Cargo District in Wilmington, NC, in collaboration with Matt Robert's "Invasive Species" series, "Life in Plastic" explores the problem of ocean waste. "Life in Plastic” is inspired by the line in Aqua’s song titled Barbie Girl: A line that immediately got stuck in my head upon viewing Matt Robert’s “Invasive Species.” Barbie’s dream world is made of plastic. In 1971, Mattel released one of their most iconic dolls: Malibu Barbie, a surfer girl who loves the ocean. She has been a brand staple ever since. Because Barbie’s world is entirely made of plastic, an ocean filled with plastic debris is no problem for her. With her manufactured smile, Barbie remains perfectly content, catching rays while floating on plastic waste.
 All animations and photos in this piece are my own, with the exception of Matt Roberts' images of plastic debris, which appear in the ocean collage. This work was created using Adobe Photoshop, Illustrator, and After Effects. 
 Flow Ilm Inflow
FLOW ILM is an annual event at the Cameron Art Museum that showcases work from Wilmington artists and UNCW students. The 2023 event focused on raising awareness about water pollution caused by retention ponds.
For this event, I created a piece representing the inflow aspect of the environmental issue—the runoff of road oils, chemicals, and pollutants that seep into retention ponds. Using particle systems in Millumin, I designed an abstract oil projection that was live-mapped onto the museum’s pond, visually mimicking the flow of toxic substances contaminating the water.
Uncw Green House Large-Scale Mapping 
This project was a large-scale projection mapping installation on the UNCW Greenhouse, designed to interact with its geometric structure while exploring scientific concepts related to the greenhouse effect.
The visuals depict a sunrise, light rays being trapped within the greenhouse, and a tree growing: all symbolizing the greenhouse effect. The tree itself is a Pythagoras tree, chosen not only to enhance the geometric elements of the greenhouse’s architecture but also to highlight the mathematical patterns found in nature.
The visuals were created in Adobe Illustrator, animated in After Effects, and live-mapped onto the greenhouse using Millumin.
Fishbowl
"Fishbowl," is a repurposed digital piece that I originally created, titled "Wading for Dawn." After exploring large-scale projection mapping, I wanted to experiment with video projection mapping on a smaller scale.
For this version, I animated the water and the central figure’s eyes using Adobe After Effects. To enhance the illusion, I purchased a fishbowl, spray-painted one side white, and projected the animation onto it, making it appear as if the character was truly inside the bowl. This project was an exploration of blending physical objects with digital motion, creating an immersive and surreal experience.
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